Game modes
How to play
- Fly. Steer up, down, forward and back through aerial traffic. Danfos, cars, towers, bridge gantries, barriers and drones are all solid.
- Stay charged. The battery drains all the time. Grab the green energy cells. At zero, your run ends.
- Police Chase. Cruisers come from behind and chase you. Slide away from them and boost to leave them in the dust. Heat grows every 18 seconds.
- Boost. Burn the boost meter for a burst of speed. It refills while you cruise.
- Near misses. Slip past an obstacle with a tight gap for bonus points. Chain them for up to x5.
- Agbero toll stalls. Fly into one and the agbero collects: you lose 15 battery and a little score, but no health.
- Health. You have three hits. After a hit you are briefly invulnerable.
Keyboard
WASD or arrow keys to move Space boost P or Esc pause
Touch
Hold the pad on the left to steer, and the boost button on the right. Landscape works best.
Settings
Sound effectsEngine, batteries, crashes
Control sensitivityHow quickly the car responds
Reduced motionSkips the intro and tones down shake and particles
Anonymous play statsCounts players and scores. No names or personal data
Reset saved progressErases best scores and unlocks
Personal best
| Mode | Score | Distance | Wins |
|---|
Traffic Lab
Congestion 0%
Collision risk 0%
Average flow 0 km/h
A simple game model for fun, not a real-world traffic prediction. Congestion rises when vehicles per lane approach the safe-spacing limit for the chosen speed.
Paused
Run over
Final score0New best